The Simple PBR Material using the Standard Shader is a basic setup for physically-based rendering (PBR) materials.
It supports the following texture maps:
- AO (Ambient Occlusion)
- Base Color
Ambient Occlusion: This texture map represents the ambient occlusion information for the material. It enhances shadows in the material. The AO map is mixed with the Base Color map using a color mix node, with the blending mode set to multiply. Increasing the factor of the color mix node strengthens the AO effect.
The Simple PBR Material allows for customization and modification by adjusting the texture maps and material properties to achieve your desired look.