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Getting Started
Geometry
Scatter
Materials
Utilities

Geometry Modifiers

Blur

Geometry Blur Modifier UI

Opacity

Impact amount on the modifier's final output

Blur Opacity Example

Iterations

Number of repetitions of mixing value with neighbors.

Blur Iterations Example

Weight

Effectively the blur factor

Height Only

Only blur the Z axis

Blur Iterations with Height Only Disabled

Curve

If the height anchor for the terrain is set to anything other than None the terrain will most likely not meet up with the curve.

Curve Object

The curve object to use with this modifier

Add Curve

Create a new curve, set it as the active on on the modifier, enter edit mode for the curve, set Blender's Draw Curve tool to be the active tool in the viewport for quick adding of curves.

NOTE: The height of the curve while drawing is set by the 3D Cursor by default.
Pressing ENTER will exit the mode while presssing ESC or Right-Click will exit this mode and remove the curve(s).

Valley Width

Vary the width of the valley floor.

Cliff Slope

Vary the steepness of the valley's walls.

Orginal Details

Add back in the details from before the modifier was applied.

Valley Shape

Similar to falloff easing choose the shape of the valley's walls

Smoothing

Curve Resolution

Artificially vary the resolution to remove lines.

Smooth Extra

Smooth out the valley even more if lines are still there after maxing out Curve Resolution.

Randomize

This is a different type of randomize than the others since it's a long path.

Smooth

Blur noise result to remove sharp edges as a result of the noise.

Amount

The intensity of the noise.

Scale

How close together the randomness of the noise is

Detail

Vary the detail level

Distortion

Amount of distortion.

Seed

Randomize the noise.

Flatten Area

Choose an area to create a flat(ter) surface to put landmarks, houses, cities, or just to modifier the terrain to your use.

Here the Flatten Area modifier is used to extend the top surface out for the statue. Please someone create a better example image.

Location Type

  • Location: Set the location manually where the terrain should be flat
  • Object: Let an object's location decide where the terrian should be flattened
NOTE: Regardless of Location Type the Z axis will decide the height of the flattened area either what is set in the Location setting or the Z axis of the object

Radius

How far away from the location to flatten the terrain.

Height Offset

Offset the flattened area's height from the Location Type.

Only visible if Use Object Height is disabled

Use Object Height

Use an object to set the height value.

Offset Object

The object to use as the height of the flattened area.

Only visible if Use Object Height is enabled

Invert

Flatten everything outside the radius instead.

Falloff

Distance outside of the radius to fade out the flattening effect.

Easing

Choose a different method to falloff. See the Easing setting for more information.

Randomize

Add noise to the Radius to have a more organic border to the flattened area. See the Randomize setting for more information.

Terracing

Terracing modifier example.
Send in a better example image of terracing to be featured here!

Cliff Heights

Distance between each terraced cliff.

Surface Width

Increase/decrease the flat surface area.

Inflate/Deflate

Geometry Inflate/Defalte Modifier UI

Opacity

The amount this modifier is applied

Amount

Home much to inflate/deflate the terrain

Inflate Amount Example

Deflate

Invert the effect. Helpful to sharpen the details of the terrain.

Deflate Amount Example

Blur Iterations

The amount of times to blur the inflate/deflate effect

Blur Iterations Example

Blur Factor

Reduce the blur amount

Fast Hydraulic Erosion

TODO

Hydraulic Erosion

TODO

Aeolian Erosion (Sand Dunes)

TODO

Thermal Erosion

TODO
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Created:
August 2, 2023
updated:
March 11, 2024

True-VFX

Author |
Zach @ True-VFX
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