Geometry Modifiers
Blur
Opacity
Impact amount on the modifier's final output
Iterations
Number of repetitions of mixing value with neighbors.
Weight
Effectively the blur factor
Height Only
Only blur the Z axis
Curve
If the height anchor for the terrain is set to anything other than None the terrain will most likely not meet up with the curve.
Curve Object
The curve object to use with this modifier
Add Curve
Create a new curve, set it as the active on on the modifier, enter edit mode for the curve, set Blender's Draw Curve tool to be the active tool in the viewport for quick adding of curves.
NOTE: The height of the curve while drawing is set by the 3D Cursor by default.
Pressing ENTER will exit the mode while presssing ESC or Right-Click will exit this mode and remove the curve(s).
Valley Width
Vary the width of the valley floor.
Cliff Slope
Vary the steepness of the valley's walls.
Orginal Details
Add back in the details from before the modifier was applied.
Valley Shape
Similar to falloff easing choose the shape of the valley's walls
Smoothing
Curve Resolution
Artificially vary the resolution to remove lines.
Smooth Extra
Smooth out the valley even more if lines are still there after maxing out Curve Resolution.
Randomize
This is a different type of randomize than the others since it's a long path.
Smooth
Blur noise result to remove sharp edges as a result of the noise.
Amount
The intensity of the noise.
Scale
How close together the randomness of the noise is
Detail
Vary the detail level
Distortion
Amount of distortion.
Seed
Randomize the noise.
Flatten Area
Choose an area to create a flat(ter) surface to put landmarks, houses, cities, or just to modifier the terrain to your use.
Location Type
- Location: Set the location manually where the terrain should be flat
- Object: Let an object's location decide where the terrian should be flattened
NOTE: Regardless of Location Type the Z axis will decide the height of the flattened area either what is set in the Location setting or the Z axis of the object
Radius
How far away from the location to flatten the terrain.
Height Offset
Offset the flattened area's height from the Location Type.
Only visible if Use Object Height is disabled
Use Object Height
Use an object to set the height value.
Offset Object
The object to use as the height of the flattened area.
Only visible if Use Object Height is enabled
Invert
Flatten everything outside the radius instead.
Falloff
Distance outside of the radius to fade out the flattening effect.
Easing
Choose a different method to falloff. See the Easing setting for more information.
Randomize
Add noise to the Radius to have a more organic border to the flattened area. See the Randomize setting for more information.
Terracing
Cliff Heights
Distance between each terraced cliff.
Surface Width
Increase/decrease the flat surface area.
Inflate/Deflate
Opacity
The amount this modifier is applied
Amount
Home much to inflate/deflate the terrain
Deflate
Invert the effect. Helpful to sharpen the details of the terrain.
Blur Iterations
The amount of times to blur the inflate/deflate effect
Blur Factor
Reduce the blur amount