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Getting Started
Geometry
Scatter
Materials
Utilities

Preferences

Information Areas

Addon

Reload Used Space

Calculate the amount of hard drive space the addon takes up

Install Update

Select and install an update for True-Terrain.

The only difference between installing an update with this button and using Blender's Install Addon button is that for some users Blender's Install Addon wasn't always overwriting all files leading to errors and botched updates.

Asset

Asset Path

This is the file path to the directory where you want your assets stored.

Changing this file path by typing or pasting in a path will not, for reasons currently unknown, show you a progress bar.

Change Asset Path

This button with a folder on it will provide you a file browser window to select a folder that matches 1 of 2 types:

  1. An Empty Folder: If you select an empty folder True-Terrain knows that you want to move all your current assets to this empty folder and will install all future assets here. Progress bar will display while moving files.
  2. A Folder Containg True-Terrain 5 Assets: If you select a folder that True-Terrain detects contains True-Terrain 5 assets it will re-assign the asset path to this folder and load in the assets that are there

The right side panel will give hints as to what True-Terrain will do if the active folder is chosen.

Video displaying the proess of changing the asset path
If you try and select a folder with items in it that True-Terrain isn't able to detect True-Terrain Assets an error will pop-up explaining.
True-Terrain 4 asset folders are not compatible. See Import From Previous below

Reset to Default

Reset the asset path to be inside the True-Terrain default addon folder

In the dropdown menu next to the folder icon you'll find Reset to Default

Import Pack

Import an assets pack (.tt_pack) file into True-Terrain. Select multiple tt_pack files to install multiple packs. Progress bar will display. While the file browser is up you may change how many threads True-Terrain may use while importing the packs in the right hand side panel of the file browser.

Asset Data

Import From Previous

Import the assets from True-Terrain 4.

You must have True-Terrain 4 installed with all the assets you want in the same version you have True-Terrain 5
Animated webp showing the process to take when importing from previous

General Asset Editing

Name

The name to display in the icon picker

Size on Disk

How large this asset or quality level is. If it says 'Un-Calculated' try clicking the 'Calculate Size on Disk' (arrows in a circle) up in the 'Addon' section near the top.

Description

The description to display when hovering over the asset in the icon picker

Create Asset/Quality Level

Create a new asset of type. This will let you insert all the necessary information like name, description, file path(s) and other data pertinent to an asset type.

Remove Asset/Quality Level

This will remove the asset from True-Terrain and all files associated with it that are local (ie inside the asset path directory)

Hold ALT while clicking in order to only remove this asset from True-Terrain and not delete any of the files associated with it.

Move Asset/Quality Level

Move the active asset up or down.

Remove All/Quality Level

Remove all assets of this type and their associated files.

Load Items/Quality Levels

Reload all items from the hard drive.

Alphabetical

Order the assets in alphabetical order.

Reverse

Reverse the current order of the assets.

Error Icon

If you see a red triangle with a `!` this means the file at this destination no longer exists.

Make Local

Copy all asset/quality level files to be inside the asset path and set the asset's file paths to those files.

Will not delete original files.

Set Subcategories

Include or remove the subcategories this asset should show up in.

Only subcategories can be set. Clicking on the categories will not add or remove.

Icon

Change Icon

Set the icon for this asset. Will move to be inside asset path and create optimized versions of.

Terrain Textures

Use Albedo as Icon

Set the color/albedo texture map for the asset as its icon.

Requires there to be a color/albedo texture already set

Texture Data

Use Gloss

Tell True-Terrain that the images used for the roughness maps for this whole texture are actually gloss maps and True-Terrain will act accordingly.

Use Specular

Tell True-Terrain that the images used for the metallic/reflection maps for this whole texture are actually specular maps and True-Terrain will act accordingly.

Direct X Normal Map

Tell True-Terrain that the images used for the normal maps for this whole texture are using DirectX normals (red ang green values are flipped) and True-Terrain will act accordingly.

Quality Levels

Use Gloss

Tell True-Terrain that the image used for the roughness map of this quality level is actually a gloss map and True-Terrain will act accordingly.

Use Reflection

Tell True-Terrain that the image used for the metallic/reflection map of this quality level is actually a specular map and True-Terrain will act accordingly.

Direct X Normal Map

Tell True-Terrain that the image used for the normal map for this quality level is using DirectX normals (red ang green values are flipped) and True-Terrain will act accordingly.

File Paths

Select the location of each of the texutre files on your hard drive. Click the make local button in order to copy them into the set asset directory.

Terrain Procedural Shaders

Load From Blend File

Load the node groups in from the proc_shaders.blend file.

Node Group Picker

Select the node group to load in when choosing the procedural shader.

Height Maps

Load From Directory

Load all images from a directory as height maps. A file browser will appear with the following options in the right side panel.

  • Pull Icons: Tell True-Terrain to look for icons in the directory with the format 'height_map_name_icon'. Ignore these as height maps and instead use them as icons for their respective height map. Will make an icon optimized copy of the icon file.
  • File as Icon: Convert and optimize a copy of the height map for use as the icon. If `has_icons` is True, this will only apply to files where an icon is not found.
  • Copy into asset directory: Copy the height maps into the asset directory.
  • Parallel Loading: Use parallel processing to load the height maps. This will be faster but may go long periods before updating UI and Blender may freeze for a while while processing.

Load Height Map

Select an image to be loaded in when this height map is selected. This is the folder button over by the File Path input.

  • File as Icon: Convert and optimize a copy of the height map for use as the icon.
  • Copy into asset directory: Copy the height maps into the asset directory

Height Multiplier

Categories

Create and remove categories and subcategories and add or remove assets from those subcategories.

Packs

See packs you have installed as well as what items are in each pack.

Import Pack

Import True-Terrain 5 pack file. Pack files end with the extensions `.tt_pack`

Presets

Import Preset

Import presets for use in True-Terrain.

Settings

Toggle Fullscreen Bake

When baking hide all other ares of the UI and make the bake are fullscreen.

Max Icon Resolution

The maximum resolution of icons to display in the UI. Leave at 'Auto' to let True-Terrain decide the resolution based on the size of the icon and your screen resoluiton.

Scatter Viewport Limit

The defulat amount to set the Viewport Limit when adding a new scatter layer.

Auto Freeze Layers

Automatically freeze and unfreeze (cache/bake) Terrain layers when switching between layers or switching sections. This stops the calculation of parts of the terrain that aren't changing speeding up edits. This may cause switch layers or tabs to seem slow depending up the complexity of the mesh. Disabling 'Auto Freeze' will allow you to manually freeze the layers or even the entire terrain. Scatter will get this feature once storing materials on instances are solved by the Blender developers.

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Created:
December 13, 2023
updated:
April 4, 2024

True-VFX

Author |
Zach @ True-VFX
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