Noise
Noise Type vs Noise Base
The only thing that changes between the images below are the Noise Type and Noise Base. All other settings are defaults

Variable Lacunarity

Example:


Noise

Create noise of type with given base
- Type:
- The type of noise to calculate
- Coordinates:
- The coordinates to input into the noise function
- Seed:
- Finds a new random offset for the noise
- Angle:
- Rotates the noise pattern without rotating the object
- X Offset:
- Moves the noise in the X axis
- Y Offset:
- Moves the noise in the Y axis
- X Scale:
- Scales the noise in the X axis
- Y Scale:
- Scales the noise in the Y axis
- Base:
- The type of underlying noise to use
- Noise Intensity (H):
- Makes noise more or less pointy. Smaller values increase intensity. This is the fractal increment factor.
- Noise Scale (Lacunarity):
- Scales noise. The gap between successive frequencies.
- Noise Detail (Octaves):
- Level of noise detail. The number of different noise frequencies used.
- Sea Level:
- The height of the terrain above ‘sea level’.
- Gain:
- Scaling applied to the values.
- Amplitude Scale:
- The amplitude scaling factor.
- Frequency Scale:
- The frequency scaling factor
- Distance Metric: (Voronoi)
- Distance, Distance Squared, Manhattan, Chebychev, Minkovsky, Minkovsky Half, Minkovsky Four
- Exponent: (Voronoi)
- The exponent for the Minkowski distance metric
- Distortions: (Variable Lacunarity)
- The amount of distortion
- Hard:
- Changes the noise to have hard edges in certain places
- Turbulence: (Marble)
- The amount of turbulence (randomness)

Create noise of type with given base
- Type:
- The type of noise to calculate
- Coordinates:
- The coordinates to input into the noise function
- Seed:
- Finds a new random offset for the noise
- Angle:
- Rotates the noise pattern without rotating the object
- X Offset:
- Moves the noise in the X axis
- Y Offset:
- Moves the noise in the Y axis
- X Scale:
- Scales the noise in the X axis
- Y Scale:
- Scales the noise in the Y axis
- Base:
- The type of underlying noise to use
- Noise Intensity (H):
- Makes noise more or less pointy. Smaller values increase intensity. This is the fractal increment factor.
- Noise Scale (Lacunarity):
- Scales noise. The gap between successive frequencies.
- Noise Detail (Octaves):
- Level of noise detail. The number of different noise frequencies used.
- Sea Level:
- The height of the terrain above ‘sea level’.
- Gain:
- Scaling applied to the values.
- Amplitude Scale:
- The amplitude scaling factor.
- Frequency Scale:
- The frequency scaling factor
- Distance Metric: (Voronoi)
- Distance, Distance Squared, Manhattan, Chebychev, Minkovsky, Minkovsky Half, Minkovsky Four
- Exponent: (Voronoi)
- The exponent for the Minkowski distance metric
- Distortions: (Variable Lacunarity)
- The amount of distortion
- Hard:
- Changes the noise to have hard edges in certain places
- Turbulence: (Marble)
- The amount of turbulence (randomness)
Blender Noise

Cell Noise

Perlin New Noise

Random Noise

Voronoi Crackle Noise

Voronoi Distance: Chebychev

Voronoi Distance: Distance

Voronoi Distance: Distance Squared

Voronoi Distance: Manhattan

Voronoi Distance: Minkovsky

Voronoi Distance: Minkovsky Four

Voronoi Distance: Minkovsky Half

Voronoi F1 Noise

Voronoi F2 Noise

Voronoi F2F1 Noise

Voronoi F3 Noise

Voronoi F4 Noise

Created:
Monday, August 7, 2023
updated:
Wednesday, August 9, 2023
True-VFX
Author |
Heather @ True-VFX