Noise
Noise Type vs Noise Base
The only thing that changes between the images below are the Noise Type and Noise Base. All other settings are defaults
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c49c4d9f605c322303a1_Noise%20Type%20vs%20Noise%20Base_4K-low_res-scale-4_00x_Optimised_2.webp)
Variable Lacunarity
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c4f7f84a77cf9ab56bb7_Variable%20Lucinarity_4K-low_res-scale-4_00x_Optimised_2.webp)
Example:
![Plugging noise nodes into other noise nodes creates extra complicated noises](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d159a71b628645faf61863_noise_ex_layout.jpeg)
![Resultant Geometry](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d159a59bf45b6c4896fc75_noise_ex_layout_geometry.jpeg)
Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2b77c8e69c39f76455ce0_noise%20node.jpg)
Create noise of type with given base
- Type:
- The type of noise to calculate
- Coordinates:
- The coordinates to input into the noise function
- Seed:
- Finds a new random offset for the noise
- Angle:
- Rotates the noise pattern without rotating the object
- X Offset:
- Moves the noise in the X axis
- Y Offset:
- Moves the noise in the Y axis
- X Scale:
- Scales the noise in the X axis
- Y Scale:
- Scales the noise in the Y axis
- Base:
- The type of underlying noise to use
- Noise Intensity (H):
- Makes noise more or less pointy. Smaller values increase intensity. This is the fractal increment factor.
- Noise Scale (Lacunarity):
- Scales noise. The gap between successive frequencies.
- Noise Detail (Octaves):
- Level of noise detail. The number of different noise frequencies used.
- Sea Level:
- The height of the terrain above ‘sea level’.
- Gain:
- Scaling applied to the values.
- Amplitude Scale:
- The amplitude scaling factor.
- Frequency Scale:
- The frequency scaling factor
- Distance Metric: (Voronoi)
- Distance, Distance Squared, Manhattan, Chebychev, Minkovsky, Minkovsky Half, Minkovsky Four
- Exponent: (Voronoi)
- The exponent for the Minkowski distance metric
- Distortions: (Variable Lacunarity)
- The amount of distortion
- Hard:
- Changes the noise to have hard edges in certain places
- Turbulence: (Marble)
- The amount of turbulence (randomness)
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2b77c8e69c39f76455ce0_noise%20node.jpg)
Create noise of type with given base
- Type:
- The type of noise to calculate
- Coordinates:
- The coordinates to input into the noise function
- Seed:
- Finds a new random offset for the noise
- Angle:
- Rotates the noise pattern without rotating the object
- X Offset:
- Moves the noise in the X axis
- Y Offset:
- Moves the noise in the Y axis
- X Scale:
- Scales the noise in the X axis
- Y Scale:
- Scales the noise in the Y axis
- Base:
- The type of underlying noise to use
- Noise Intensity (H):
- Makes noise more or less pointy. Smaller values increase intensity. This is the fractal increment factor.
- Noise Scale (Lacunarity):
- Scales noise. The gap between successive frequencies.
- Noise Detail (Octaves):
- Level of noise detail. The number of different noise frequencies used.
- Sea Level:
- The height of the terrain above ‘sea level’.
- Gain:
- Scaling applied to the values.
- Amplitude Scale:
- The amplitude scaling factor.
- Frequency Scale:
- The frequency scaling factor
- Distance Metric: (Voronoi)
- Distance, Distance Squared, Manhattan, Chebychev, Minkovsky, Minkovsky Half, Minkovsky Four
- Exponent: (Voronoi)
- The exponent for the Minkowski distance metric
- Distortions: (Variable Lacunarity)
- The amount of distortion
- Hard:
- Changes the noise to have hard edges in certain places
- Turbulence: (Marble)
- The amount of turbulence (randomness)
Blender Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c7dfcee86a85639bb8c5_noiseBase_ex_blender.jpg)
Cell Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c8b6b6425bf8ad0a2e47_noiseBase_ex_cellNoise.jpg)
Perlin New Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c7f96d58ff602bde49a0_noiseBase_ex_perlinNew.jpg)
Random Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c8d42a7fc6f5dc601e3f_noiseType_ex_random.jpg)
Voronoi Crackle Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c89c2a7fc6f5dc5fdc6f_noiseBase_ex_voronoiCrackle.jpg)
Voronoi Distance: Chebychev
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c7761c1ec22c426bd92e_noiseType_ex_voronoi_chebychev.jpg)
Voronoi Distance: Distance
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c70ecee86a85639b649f_noiseType_ex_voronoi_dist.jpg)
Voronoi Distance: Distance Squared
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c744e8fe2145188d484b_noiseType_ex_voronoi_distSquared.jpg)
Voronoi Distance: Manhattan
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c75bcee86a85639b72b5_noiseType_ex_voronoi_manhattan.jpg)
Voronoi Distance: Minkovsky
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c78dc9c3946ddd001456_noiseType_ex_voronoi_minkovsky.jpg)
Voronoi Distance: Minkovsky Four
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c7c52a7fc6f5dc5eaa24_noiseType_ex_voronoi_minkovskyFour.jpg)
Voronoi Distance: Minkovsky Half
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c7a7c9c3946ddd002ea4_noiseType_ex_voronoi_minkovskyHalf.jpg)
Voronoi F1 Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c812c9c3946ddd0069a1_noiseBase_ex_voronoiF1.jpg)
Voronoi F2 Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c82cc525a18fa2637f00_noiseBase_ex_voronoiF2.jpg)
Voronoi F2F1 Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c873cee86a85639c0bd3_noiseBase_ex_voronoiF2F1.jpg)
Voronoi F3 Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c845b6425bf8ad09bef8_noiseBase_ex_voronoiF3.jpg)
Voronoi F4 Noise
![](https://cdn.prod.website-files.com/62921b760c61dc05b171e7e8/64d2c85b14962749f869c94f_noiseBase_ex_voronoiF4.jpg)
Created:
Monday, August 7, 2023
updated:
Wednesday, August 9, 2023
True-VFX
Author |
Heather @ True-VFX