True-Terrain 5x

Support documentation

Importing/Installing Content

After installing the tool, complete these steps: Import data from True-Terrain 4. Import height maps by navigating to 'Asset Data' and 'Heightmaps', then load from your directory. Note: Icons will auto-generate for all formats except .EXR due to a known bug.
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First Time Use

The pre-alpha True-Terrain 5 has its main functions in the N-panel. It includes tabs for Geometry, Shader, and Scatter. Geometry lets you manipulate the mesh, adjust grid settings, and work with layers. Layer manipulations include location, rotation, scale, and blending options.
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Layers

Layers are fundamental in 3D software, akin to transparent sheets stacked on top of each other, each holding different elements. In True-Terrain, layers—Noise, Heightmaps, and Groups—can be stacked, blended and modified for efficient manipulation of terrains. Layers can be added, removed, reordered, renamed and sorted, providing a flexible and intuitive workflow.
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Asset Browser

Explanation of the asset browser integration True-Terrain provides
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Easing Settings

Overview of the different easing functions found throughout True-Terrain
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Presets

A genral description of True-Terrain Presets
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Store as Attribute

Overview of the Store as an Attribute system that allows users to store and reuse masks in other sections.
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Known Issues

All known issues within True-Terrain 5
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Roadmap

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Preferences

A set of descriptions regarding the settings in the Preferences panel
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Terrain

The terrain main section page
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Terrain Grid Settings

The 'Create Terrain' feature allows users to define a terrain's grid. 'Fixed Grid' keeps vertex count constant regardless of mesh size, with a default of 256x256 vertices. 'Density Grid', inversely, adjusts vertex count based on object size, potentially requiring significant computer resources for larger meshes.
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Terrain Layers

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Terrain Blending

Settings and items of the blending area
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Terrain Modifier Basics

How to use geometry modifiers
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Terrain Modifiers

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Erosion

Learn how to erode your terrain
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Water

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Water Global Settings

The settings of the Global Settings area of the water tab in True-Terrain
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Water Surface Settings

The standard settings across all water layer types
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Water Layers

An overview of the layers of the water section
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Scatter

The main landing page for the Scatter section
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Scatter Settings

Explanations of each setting in the `Scatter` subtab of the `Scatter` main tab
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Scatter Masks

Describes the masks available to Scatter Layers/Groups
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Scatter Modifiers

This page holds descriptions of the scatter modifiers that aren't (just) rotational
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Scatter Rotation Modifiers

Scatter modifiers that are rotational only
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Scatter Layers

Descriptions of the individual scatter layer settings
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Scatter Layer Objects

An explanation of Layer objects
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Shader

The base settings of the Shader section including how to create a new layer, copy/paste, and maneuver around the group layers.
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Shader Settings

Documentation on the settings of the base shader layers
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Shader Global Settings

Overview of the settings that affect the entire material.
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Shader Picker

Documentation on how to use the shader picker
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Shader Masks

Explanation of masks available to shaders
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Shader Filters

Overview of all the filters in the shader section
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Shader Bake

Overview of the shader baking section.
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Shader Subdivision

Overview of the subdivision settings
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Not Working after Moving Addon Folder

What to do if your projects have stopped working after moving the addon folder
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Install Numpy

How to solve, typically on Linux, the `No module named 'numpy'` error.
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Randomize Settings

An overview of the common settings of randomize a value
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Change Log

All the changes we've made to True-Terrain 5 so far
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