Built from the ground up, True-Terrain 5 is now a fully procedural terrain creation suite.
With a move to a Layer-based system of design, you have so much more control over your creations!
Modify EVERYTHING with our layer and blend modifiers. Want to mix two terrain layers together? Done!
No longer are you tied to a few layers for your materials. With our new node system under the hood, you have access to unlimited layers!
Grab the widgets to move layers around, rotate and scale them. Change seed values, add layers, blend them, modify them
Layers Tab, Blending Tab, Modifier tab.
All the controls you need placed where you can easily find them.
With the infinite layer-based system, you can create, blend and modify as many layers as you want. (or as many as your machine will let you...)
We've made it really easy for you to build up your terrains using our new, custom-built layer system.
We know nodes are amazing, but not everyone likes to use them. So we made our system using nodes, and then give you the important settings through a fancy UI to make it a much more intuitive experience.
The power of nodes, the ease of layers.
It's just a button click away. Our Plateau layer generates realistic plateaus.
It's never been easier to make that vast desert scene you've always wanted!
Don't want to use our custom made terrain-noise layer? Make your own!
By adding different texture layers together, you take control in making your terrain look how you want it to.
Use the included maps, or your own. The height map layer will let you bring in any height map, installed or not, and add it to your terrain.
The height map layer (as with all terrain layers) allows you to blend, mix, modify and move around to your hearts content. Need a mountain near a crater? Go for it!
That's right, realtime preview erosion of your terrains.
It's our first "release" iteration so it will only get better. But right now you can erode with hydro, thermal or both.
It's pretty fast too and we store the data maps so you can add it as a shader mask later.
Centers around a revolutionary layer-based approach with complex shader nodes, offering unparalleled customization in terrain texturing. The first of it's kind!
Features a range of masks like attribute, path, height, and slope, allowing for layered, modifiable textures that respond to environmental factors.
Equipped with filters for blending, brightness and contrast, HSV adjustments, and weathering effects, catering to diverse aesthetic needs.
Includes advanced settings for normal and detail strengths, depth, and displacement scaling, creating textures that are visually realistic and tactile.