TrueTERRAIN
New Features
- Terrain Noise layers now have a transform gizmo similar to Height Map layers! The only difference is that the gizmo resets to the center of the terrain object instead of staying with the layer. This is so that the gizmo doesn't get lost when you move the layer around as if you go exploring your gizmo may be quite far off the edge of the terrain unlike you would do with a height map layer.
- Terrain Blur Mask Modifier: Blurs values of the masks that came before. Found under the Blending tab.
- Terrain Modifiers: What once was going to be 'Filter's in the Modifiers tab now is just modifiers since 'Masks' are now over in the Blender tab.
- Terrain Blur Modifier: Blurs the terrain geometry. Can switch between blurring just the Z axis or all axes. Found under the Modifiers tab.
- Terrain Inflate/Deflate Modifier: Inflate the terrain geometry to create larger features or switch to 'Deflate' and create sharp features. Found under the Modifiers tab.
Changes
- Default tab in the side panel is now the Geometry tab instead of the Shader tab as the workflow should typically start with the Geometry tab.
- Added a warning when attempting to bake out shader maps when a geometry nodes modifier is on the terrain object. Geometry nodes can create geometry that the baker doesn't see and may result in unexpected bakes.
- Moved what was previously called Masks in the Modifiers tab to the Blending tab for terrain layers. This is because the masks have always been used for blending and not for modifying the terrain's position data as might be expected when in the modifiers tab.
- Separate masks from mask modifiers for shading and geometry. Remap Values was the only one moved. Items in the "Mask Modifiers" section modify the mask data that comes from the layer before them. They aren't actually masks themselves.
Fixes
- Masks Texture, Valley, and Remap Values had the wrong icons.