TrueTERRAIN
Changes
- Removed unnecessary height map preferences settings leftover from True-Terrain 4.x
- Renamed height map preferences setting 'Amount' to 'Height Multiplier'
- Removed option for importing setting from height map image name (never really used it)
- Option to use parallel importing/converting of directory of height maps. Setting can be found in the sidebar panel (right side) when selecting folder to import
- Removed Paint Mask for terrain layers. There's no good way to "paint" onto geometry created with geometry nodes just yet. Need to wait for Blender to implement attribute painting or something before reinstating this
- Better combining tweak algorithm. (Also previous/current have been flipped in the UI). Now the 'Tweak Current' is the main setting to work with first. Then mess with 'Tweak Previous.' Tweak Previous's "range" is altered by Tweak Current which is why the order has been flipped. If Tweak Previous seems to do nothing, mess with Tweak Current first.
- Zero Edge Border mask shape defaults now all expect the default terrain size of 1000m
- Some of the rounding algorithms for Zero Edge Border mask shapes have been modified for more consistent results.
Fixes
- Converting Height Map EXRs to icons resulted in black icons on import
- Removing the active layer/modifier sometimes didn't work
- Moving terrain layers up/down caused the terrain to disappear from the viewport
- Hiding layers doesn't always show the expected result
- Zero Edge Border mask shape randomize 'amount' was not scaling correctly with the radius and whatnot