TrueTERRAIN
Changes
- Scene will be setup (clip start and end) and zoomed out when creating a new terrain.2. FIX: Stop trying to connect to non-existent socket for ZEB
- ZEB Shape: hide randomize settings when split is disabled, or hide whole randomize setting when split is enabled
- ZEB randomize settings per edge type and falloff and other fixes/changes to match other masks
- Remove Z value settings in the UI for the settings that don't use it
- Renamed "From Min" and "From Max" to "Tweak Previous" and "Tweak Current" in `Blending` section. If using existing pre v34, tweak values don't have limits. If creating in new file (ie not pulling from old node groups already existing in the file) the tweak values are now "limited" between 0 and 1, start at 0, and somewhat intelligently tweak the values. You can always go above or below 0/1 if needed by typing stuff in
- Refactored how the geo-nodes are setup leading to the following speed ups:
- Normal Mask: ~4.7x faster
- Slope Mask: ~4.2x faster
- Valley Mask: ~13.3x faster