TrueTERRAIN

5.0.0.18

Minor

New Features

  • Details Strength and Details Depth settings now in the `Material Settings` of a shader layer
  • If the default material (Principled BSDF connected to the Material Output) is detected on object when adding a material it will automatically remove it
  • Texture Mask now has option of using a UV Map instead of position data
  • Texture Mask (and Paint Mask) Added search for attributes that finds attributes after modifiers are calculated (evaluated)
  • Remove all Assets of type and Remove All Quality Levels options in their respective dropdown menus in the addon prefs
  • Import From Previous new option to clear existing assets before importing new ones plus progress bar for removing assets
  • Paint Mask  - Replaces Attribute Mask  - Workflow designed around quickly adding a mask that you can paint on  - Allows for painting on Attributes (vertex colors) or and image (or using an existing image)

Changes

  • Default displacement behavior is Displacement Only
  • Option to change displacement from panel as new method is best at Displacement Only and we don't want to advertise anything else
  • Remove Active Item (Minus symbol next to asset (textures) list and quality level lists in addon prefs) now removes the data and any local files of that texture by default. ALT Click to remove the texture data from within TT but keep all image files in their folder in the asset directory)
  • No longer will TT5 put the assets folder inside the scripts folder by default

Fixes

  • Texture Mask now has added scale finesse setting
  • Anti-Tile correctly shows when it's enabled after being copied and pasted
  • Vector UI elements should no longer be at different indentions than non-Vector UI elements
  • Creating a new texture asset in the addon prefs now works
  • When moving textures around in the textures list in the addon prefs their new order was not represented in the icon pickers in the 3D Viewport