TrueTERRAIN

3.0.0.38

Minor

New Features

  • Added back in height maps as normal maps in the shader.
    • Now when you add in a height map layer it will also add in a normal map if you have a shader on the terrain.
    • Adding a shader to the terrain should add in all height maps currently on the terrain.
    • Normal maps should be masked similarly to their respective height map layers.

Changes

  • 'Install Update' now finishes with a popup that tells you to restart Blender and gives you buttons to close Blender now or wait until later.
  • 'Install Update' should install to the correct place now. Also, if Debug is enabled (as it is by default) a bunch of debug info is sent to the terminal window to help out if this still doesn't work.

Fixes

  • Switching textures errored out if the "to" texture has less quality levels than the "from" texture and the "from" texture was at the highest quality level.
  • Allow multiple terrains to be created in the same scene.
  • Zoom out on creation of terrain doesn't happen if object is active but not selected. Now the terrain object ensures it is selected and then zooms out.
  • Normal maps 'Strength' was not being calculated correctly.